Ontem, 09:21 PM
Sep/2026
<b>Falling Slash</b>
<b>Cyclone</b>
<b>Triple Shot</b>
<b>Heal</b>
<b>Fire Slash</b>
<b>Nova</b>
<b>Force Wave</b>
<b>Electric Spike</b>
<b>Fire Scream</b>
<b>Explosion</b>
<b>Pollution</b>
<b>Lightning Shock</b>
<b>Marble Burst</b>
<b>Dark Side</b>
<b>Dragon Roar</b>
<b>Dragon Slasher</b>
<b>Increase Block</b>
<b>Magic Pin</b>
<b>Breche</b>
<b>Burst</b>
<b>Haste</b>
<b>Bat Flock</b>
<b>Pierce Attack</b>
<b>Demolish</b>
<b>Party Healing</b>
<b>Blind</b>
<b>Sword Fury</b>
<b>Sword Blow</b>
<b>Strong Will</b>
<b>Solid Protection</b>
<b>Ice Break</b>
<b>Ice Blast</b>
<b>Death Fire</b>
<b>Bursting Flare</b>
<b>Death Ice</b>
<b>Chaos Blade</b>
<b>Havok Spear</b>
<b>Spiral Charge</b>
<b>Crusher Charge</b>
<b>Elemental Charge</b>
<b>Fixed Fire</b>
<b>Holy Bolt</b>
<b>Greater Elemental Damage</b>
<b>Greater Elemental Defense</b>
<b>Plasma Ball</b>
- Reworked the Nova skill
- Reworked the dash mechanic of skills, including Rush, Shadow Step, and others
- Added a range increase effect to the Spiral Charge skill
- Various fixes and improvements to the Personal Store system (available after the Loren Market restart)
- Increased the Helper attack speed
- Fixed an exception related to the wing component
- Fixed character positioning when entering the Idle state
- Added item locking before the full package is added to the Personal Store
- Fixed the Gremory Case, which could display items from the previously used character
- Fixed skills that required incorrect equipment
- Various fixes and improvements to the Helper
- Added support for hybrid item descriptions
- Applied various hotfixes
- Various fixes to the following skills:
<b>Falling Slash</b>
- Fixed loss of the "Rush" effect after upgrading the skill
<b>Cyclone</b>
- Fixed loss of the "Rush" effect after upgrading the skill
<b>Triple Shot</b>
- Fixed the AOE of the normal skill (2 -> 6)
- Fixed the AOE after upgrading the skill (1 -> 6)
<b>Heal</b>
- Implemented in the checks after upgrading the skill
<b>Fire Slash</b>
- Changed the hit angle after upgrading the skill (45 -> 360)
<b>Nova</b>
- Changed the projectile behavior of the normal skill
<b>Force Wave</b>
- Fixed the AOE after upgrading the skill (3 -> 4)
<b>Electric Spike</b>
- Fixed the AOE after upgrading the skill (3 -> 10)
- Fixed the targeting mode after upgrading the skill
- Fixed the firing mode after upgrading the skill
<b>Fire Scream</b>
- Added a hit angle after upgrading the skill
<b>Explosion</b>
- Fixed loss of area damage after upgrading the skill
<b>Pollution</b>
- Fixed loss of area damage after upgrading the skill
<b>Lightning Shock</b>
- Added the skill's hit angle after upgrading the skill
<b>Marble Burst</b>
- Fixed the AOE after upgrading the skill (4 -> 3)
<b>Dark Side</b>
- Added the skill's hit angle after upgrading the skill (Mastery)
<b>Dragon Roar</b>
- Fixed the change in behavior around obstacles after upgrading the skill
<b>Dragon Slasher</b>
- Fixed the change in behavior around obstacles after upgrading the skill
<b>Increase Block</b>
- Fixed loss of buff behavior after upgrading the skill
<b>Magic Pin</b>
- Fixed the AOE after upgrading the skill (3 -> 2)
<b>Breche</b>
- Fixed the AOE after upgrading the skill (4 -> 3)
<b>Burst</b>
- Fixed loss of the ability to fire from any point on the screen after upgrading the skill
<b>Haste</b>
- Fixed loss of the ability to fire from any point on the screen after upgrading the skill
<b>Bat Flock</b>
- Fixed the hit angle of the normal skill (30 -> 45)
- Fixed the hit angle of the skill after upgrading it (360 -> 45)
<b>Pierce Attack</b>
- Fixed behavior when there is no target after upgrading the skill
- Added the skill's hit angle after upgrading the skill
<b>Demolish</b>
- Fixed loss of buff behavior after upgrading the skill
- Fixed loss of the ability to fire from any point on the screen after upgrading the skill
<b>Party Healing</b>
- Implemented in the checks after upgrading the skill
<b>Blind</b>
- Fixed behavior when there is no target after upgrading the skill
<b>Sword Fury</b>
- Added buff behavior to the normal skill
<b>Sword Blow</b>
- Fixed the skill's hit angle (5 -> 360)
<b>Strong Will</b>
- Added buff behavior to the normal skill
<b>Solid Protection</b>
- Added party buff behavior to the normal skill
<b>Ice Break</b>
- Fixed the hit angle of the normal skill (6 -> 360)
- Fixed loss of area damage after upgrading the skill
<b>Ice Blast</b>
- Fixed the hit angle of the normal skill (6 -> 360)
<b>Death Fire</b>
- Fixed loss of area damage after upgrading the skill
<b>Bursting Flare</b>
- Fixed loss of area damage after upgrading the skill
<b>Death Ice</b>
- Fixed loss of area damage after upgrading the skill
<b>Chaos Blade</b>
- Fixed the hit angle of the normal skill (3 -> 360)
<b>Havok Spear</b>
- Fixed loss of area damage after upgrading the skill
<b>Spiral Charge</b>
- Added buff behavior to the normal skill
<b>Crusher Charge</b>
- Added buff behavior to the normal skill
<b>Elemental Charge</b>
- Added buff behavior to the normal skill
<b>Fixed Fire</b>
- Added buff behavior to the normal skill
<b>Holy Bolt</b>
- Fixed the hit angle of the normal skill (6 -> 45)
- Added area damage to the normal skill
<b>Greater Elemental Damage</b>
- Added buff behavior for any target to the normal skill
- Fixed the hit angle of the normal skill (6 -> 360)
<b>Greater Elemental Defense</b>
- Added buff behavior for any target to the normal skill
- Fixed the hit angle of the normal skill (6 -> 360)
<b>Plasma Ball</b>
- Fixed the hit angle of all skill variations







